Keep Your Hands Off Eizouken! Test
Which Eizouken character do you most resemble?
Keep Your Hands Off Eizouken! follows high schoolers who turn wild imagination into hand-drawn reality. Some get lost in their own sketches, while others manage the harsh budgets and deadlines of production. Your daily habits, social anxieties, and creative drives determine how you navigate this chaotic, collaborative world.
Take this free test to find out which Eizouken character you resemble the most.
Question 1 of 35
I explain my thoughts through technical details rather than feelings.
| Disagree | Agree |
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The Keep Your Hands Off Eizouken! Test is inspired by psychometric methodology and based on research into the characters of the anime series. The test provides feedback such as the following:
Doumeki
Doumeki is a taciturn audio engineer who lives to capture and organize the world's hidden sounds. As the sole guardian of a massive audio library, she often uses her headphones to block out human interaction, preferring the company of wind, machinery, and acoustic echoes. She speaks rarely, usually offering only brief, deadpan technical corrections to those who misunderstand her craft. Although she fiercely guards her independence and her cluttered storage room, her solitary archive only truly comes alive when she joins forces with a small, focused creative team. By lending her obsessive field recordings to a larger vision, she overcomes her isolation and discovers that her quiet, background labor gives soul to entire imaginary worlds.
Tsubame's Mother
Tsubame's Mother is a successful, highly composed actor who expects her daughter to follow a traditional, prestigious career path. She maintains a strict, authoritative presence in public and demands high professional standards. Fearing her daughter will waste talent on a frivolous hobby, she forbids her from joining the school anime club. She steers her family toward conventional success, using parental power instead of open discussion. Yet, her rigid control masks a deep, quiet investment in artistic expression. When she finally watches her daughter's animation, she notices subtle, personal details that mirror her own family's craft. She realizes that unconventional paths can carry the same dedication and emotional truth she values in her own work.
Sakaki Sowande
Sakaki Sowande is the sharp, analytical secretary of the student council who acts as the school's ultimate gatekeeper. She keeps the campus running by enforcing strict procedural rules, yet she possesses a hidden appreciation for the creative chaos she is forced to regulate. While she constantly clashes with the club over budgets and space, she evaluates their work with objective fairness rather than bureaucratic spite. She acts as a quiet fixer for her erratic president, maintaining a cool, professional distance to keep the peace. Though she demands absolute compliance, her ultimate loyalty is to quality and merit, making her a tough but deeply respected ally to true talent.
Midori Asakusa
Midori Asakusa is an anxious student director who sees every school corridor and rooftop as the blueprint for a new universe. She lives to design detailed imaginary worlds, yet she is easily paralyzed by the fear of actually starting her projects. While her mind overflows with complex mechanical layouts and flight sequences, she struggles to speak to authority figures or handle the social demands of school. She relies on her pragmatic friend Kanamori to shield her from bureaucracy and turn her sketches into real animation. Ultimately, she finds her voice by sharing her passion, proving that her eccentric daydreams are worth bringing to life.
Tsubame Mizusaki
Tsubame Mizusaki is a charismatic fashion model and animator in training who secretly defies her wealthy family to pursue her true passion. While she maintains a cheerful, polished public face, she possesses a fierce, almost obsessive devotion to studying human movement. She endlessly observes how bodies shift, how fabric drapes, and how people walk, translating these everyday details into hand-drawn frames. She struggles with the pressure of a pre-packaged career her parents control, seeking instead a craft she can truly own. She avoids direct conflict, choosing to quietly circumvent authority to collaborate with fellow dreamers. Her art is her ultimate way to express her authentic self.
Mr. Fujimoto
Mr. Fujimoto is the laid-back faculty advisor of the Video Research Club who protects his creative students by doing as little as possible. He wants a quiet life of drinking tea and signing forms, yet he willingly acts as a buffer against the school's strict administration. His hands-off approach is a deliberate choice to let the club members learn from their own mistakes. He believes that true imagination needs room to breathe. He often lets his ambitious students manage him, but he steps in with cryptic, timely advice when they hit a creative wall. He avoids direct confrontation but quietly absorbs outside pressure so they can experiment in peace.
Sayaka Kanamori
Sayaka Kanamori is a ruthlessly pragmatic student producer who keeps the chaotic creative energy of her friends grounded in reality. She loves making money and exploits procedural loopholes to bypass school rules, yet her ultimate goal is to protect vulnerable artists from administrative stress. While she presents a cold, mercenary exterior and uses sarcasm to hide her own anxieties, she possesses a deeply loyal heart. She handles negotiations with iron resolve and demands deliverables on schedule, but she willingly pulls all-nighters and sacrifices her own comfort to ensure her team succeeds. She cannot stand wasted potential, using her sharp intellect to force a rigid world to accommodate creative genius.
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