Forsaken Test
Which Forsaken character do you most resemble?
Forsaken traps survivors and killers in an eternal realm governed by The Spectre. Within each tense trial, iconic Roblox figures clash through patient strategy, chaotic rebellion, or selfless teamwork. From methodical hunters to stubborn survivors, every character copes with danger and pressure in a unique way.
For each of the following statements, indicate how well it resonates with you to discover which Forsaken character you resemble the most.
Question 1 of 35
I use misdirection to avoid direct confrontations.
| Disagree | Agree |
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The Forsaken Test is inspired by psychometric methodology and based on research into the characters of the video game series. The test provides feedback such as the following:
007n7
007n7 is a remorseful former exploiter who relies on stealth and misdirection to search for his missing adopted son. Carrying the heavy weight of his chaotic past, he returns to his old tools not to cause destruction, but to make amends and keep others safe. He consistently favors quiet evasion over conflict, using holographic clones and swift escapes to confuse dangerous threats. Though he remains polite and restrained, his lingering guilt often keeps him emotionally isolated from fellow survivors who distrust his history. Beneath his guarded demeanor lies a devoted father willing to sacrifice his own safety to correct past mistakes.
1x1x1x1
1x1x1x1 is a calculating, vengeful force driven by a bitter crusade against the world that created them. In the realm, they operate as a methodical hunter who rots code, strikes from a distance, and commands reanimated minions to overwhelm opponents. They reject established rules as fundamentally flawed and channel deep resentment into focused, long-term payback against those in power. Yet beneath their destructive ambition lies a profound contradiction. Born from another person's expelled malice, they define their entire existence purely through opposition while struggling with the memories of their creator. They remain permanently isolated because spite is the only bond they know how to maintain.
Guest 1337
Guest 1337 is a battle-hardened veteran and frontline protector who puts his own safety on the line to shield others from danger. Having survived severe war and personal loss, he approaches crises with disciplined composure, stepping between vulnerable teammates and incoming threats. His combat instincts drive him to block attacks, charge adversaries, and absorb damage meant for his companions. Beneath his stern, no-nonsense exterior lies a profoundly compassionate nature. He understands suffering, gives people second chances, and refuses to let past trauma harden into bitterness. While others hesitate or retreat, he embraces protective duty without complaint, finding purpose in ensuring that no one is left behind.
c00lkidd
c00lkidd is a chaotic, energetic rushdown killer who treats lethal conflict like an exhilarating game. He charges headfirst into disputes, hurling projectiles and summoning fiery clones with reckless enthusiasm. Driven by a desire for attention and significance, he embraces loud mischief and disruptive antics to make his presence impossible to ignore. Beneath his playful bravado and rebellious attitude lies a lingering fear of abandonment and isolation. He patterns his identity after his adopted father, 007n7, yet channels that inherited legacy into increasingly wild defiance. By turning dangerous situations into playground antics, he masks his vulnerability behind a wall of noise, flame, and relentless excitement.
Builderman
Builderman is a practical builder and veteran leader who protects his allies by constructing supportive infrastructure. In moments of crisis, he deploys healing dispensers and defensive sentries, choosing to solve problems through engineering and direct utility rather than long conversations about feelings. He remains calm under pressure and carries an easy confidence rooted in his foundational authority. Beneath his capable exterior, however, he carries lingering guilt over past institutional decisions and unintended fallout. He tends to keep people at an emotional distance, preferring to manage resources and fix immediate breakdowns. When questioned about past mistakes, he can turn defensive, relying on useful work to shield himself from his own doubts.
John Doe
John Doe is a methodical, corrupted hunter who dominates the realm through spatial control and patient attrition. Rather than rushing headlong into confrontation, he relies on meticulous traps, spike walls, and corrupted trails to restrict movement and force opponents into impossible choices. Behind his calculated precision lies the tragedy of a figure whose original identity has been consumed by obsolete, corrupted code. He copes with deep-seated distress by imposing order on his environment, substituting emotional expression with technical efficiency. Though his methodical planning makes him formidable, his urge for absolute control conceals a haunting fear of being lost to his own malfunction.
Two Time
Two Time is a fragile, devoted survivor who turns ritual sacrifice and strict obedience into a search for belonging. Having joined a radical group in pursuit of family and acceptance, they learned to hide private guilt and emotional trauma behind an upbeat, compliant exterior. In danger, they rely on patience, stealth, and precise ambush tactics, setting sacred ground and charging their powers through careful strikes rather than direct confrontations. Their deepest struggle is the belief that affection must be earned through extreme self-denial and unwavering loyalty. By burying remorse and clinging to rigid devotion, Two Time strives to justify past betrayals while quietly dreading the emotional vulnerability required to build genuine trust.
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