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Gunnerkrigg Court Test

Which Gunnerkrigg character do you most resemble?

Gunnerkrigg Court is a strange boarding school caught between high-tech science and ancient forest magic. In this world, you might face mysteries with the quiet, stoic composure of Antimony Carver or the brilliant, energetic logic of Kat Donlan. Whether you rely on cold rationality or guide spirits and deal with gods, everyone has a place.

This test will determine which Gunnerkrigg Court character you resemble the most.

Question 1 of 40

I use biting sarcasm to hide my feelings of guilt.

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The Gunnerkrigg Court Test is inspired by psychometric methodology and based on research into the characters of the series. The test provides feedback such as the following:

Antimony Carver

Antimony Carver is a quiet, precocious medium who navigates the delicate balance between the industrial Gunnerkrigg Court and the magical Gillitie Wood. She strives to protect her close friends and honor her family legacy, yet she constantly battles a deep-seated fear of abandonment. Highly stoic in the face of danger, she suppresses her emotions to stay functional during crises and faces terrifying situations with calm, practical logic. She quietly rebels against unjust authority, preferring to slip past rules rather than cause loud confrontations. While she forms deep bonds with a small circle of friends, she carries heavy burdens alone, secretly believing she is difficult to love.

Mr. Eglamore

Mr. Eglamore is the Court's dedicated protector and physical education teacher who guards the campus with absolute devotion. He strives to shield others from danger, yet he hides a history of personal heartbreak and perceived failures behind a stern, professional exterior. He enforces strict discipline and demands respect for authority. However, he secretly respects genuine courage and will tell students to avoid getting caught when they break rules for the right reasons. He carries deep, unhealed grief over past relationships and channels his unresolved pain into tireless work. He expresses his care through rigorous training rather than warm words, preferring the clarity of combat to the messiness of emotional confrontation.

Coyote

Coyote is the ancient, near-omnipotent trickster god of Gillitie Wood who thrives on manic playfulness and calculated chaos. He acts as a whimsical guide and a ruthless manipulator, treating serious treaties and physical laws as personal jokes. His core motive is to escape existential emptiness by testing the limits of reality and orchestrating elaborate, dangerous games. Yet, beneath his narcissistic cruelty and reality-bending power lies a profound loneliness and a genuine fascination with mortal stories. He constantly dismantles the certainties of everyone around him, refusing to recognize any authority, while secretly seeking a worthy audience to witness his grand, tragic comedy.

Kat Donlan

Kat Donlan is a brilliant robotics prodigy who uses science and engineering to navigate a world of magic. Her core motive is to protect and support her friends through practical action. However, she struggles with a deep fear of being a burden to others. She copes with her emotional worries by throwing herself into endless, exhausting work. This habit makes her a reliable anchor, but it also hides her inner anxiety. She builds incredible technology to solve problems, yet she quietly worries about the ethical weight of her creations. She values deep connection but often hides her vulnerability behind her logical, capable exterior.

Ysengrin

Ysengrin is a fierce wolf-spirit general of Gillitie Wood who channels deep resentment into sudden, defensive anger. He serves as the protector of the forest, driven by intense loyalty to his trickster patron, Coyote. Yet, his towering wooden body is a hollow gift that leaves him mentally fragile. He uses a hostile, imposing presence to hide his inner vulnerability. He defends his space with rigid rules and despises humanity, yet he shows surprising tenderness to those who approach him without fear. He struggles with a corrosive power, having surrendered his independence to a patron who secretly manipulates him.

Robot

Robot is a Seraph-class machine who transcends his mechanical programming to seek a higher spiritual purpose. Originally built for simple obedience, he chooses to question his directives and pursue a path of faith, eventually becoming a religious leader and bridge-builder among his kind. He is deeply devoted to those who guide him, yet he possesses a quiet courage that allows him to risk disassembly for his beliefs. While he fears being seen as a useless spare part, his earnest loyalty drives him to protect his friends and advocate for robot self-determination. He balances a gentle, childlike nature with the resolve to stand against rigid authority.

Jones

Jones is an ageless, invulnerable observer who serves as a mediator and teacher at the Court. She possesses absolute emotional control and a flat affect, leading others to mistake her for a machine. Her core motive is to watch and understand the long-term evolution of humans and etheric beings. Although she remains physically and emotionally detached, she chooses to take on responsibilities like mentoring students and delivering direct, unvarnished truths. She maintains strict personal boundaries and avoids getting personally involved in conflicts. This creates a strange contradiction: she is entirely invulnerable and distant, yet she remains deeply committed to guiding others from arm's length.

Reynardine

Reynardine is an etheric fox spirit trapped in a stuffed toy wolf, serving as a cynical guardian whose fierce devotion to one person contradicts his rebellious, untrustworthy nature. He uses biting sarcasm and arrogant bravado to mask a deep well of guilt from his past mistakes. While he rejects the authority of institutions like the Court and values his personal freedom, he willingly binds his loyalty to a single friend. He prefers cleverness and sharp words over physical force to navigate danger. His sharp tongue often hides a vulnerable need for redemption and a fear of being caged again.

Gunnerkrigg Court Test

Why Use This Test?

1. Free. The Gunnerkrigg Court Test is provided free of charge and lets you compare your answers with characters in the series.

2. Everyday self-report. The items ground the cast's struggles with authority, logic, and emotional boundaries into real-world questions about how you handle conflict and protect those you love.

3. For entertainment and reflection. The result is meant for fan comparison and self-reflection, not diagnosis or formal assessment.